
As a result, I didn’t feel as connected to Indra as I did to Trace. In Axiom Verge 2, characters speak using word balloons and character portraits are passé. Part of it is because there’s not as much dialogue in Axiom Verge 2, but another part is that I miss the character portraits of Axiom Verge 1, where I could really get a good idea of what Trace looked like, and his expressions during story segments. While I really enjoyed the connection to Axiom Verge 1 and the parallel story of what’s going on in this alternate Earth that Indra’s exploring, I found Indra herself to be underdeveloped. There’s not much I can say without edging into spoiler territory, but it does eventually link to the plot of Axiom Verge 1-just not in the way I expected. You may be wondering about the sequel’s story. These fights can be tense if you’re not well prepared, but upgrading your infection abilities makes them considerably easier. Indra won’t come across any traditional boss fights, but there are plenty of larger mechanical monsters to defeat, and doing so provides Apocalypse Flasks. The drone can also infect, which adds another layer to combat. Many larger enemies have multiple parts to infect, and at higher levels you can effectively cripple your foes. Indra can cause platforms to move, doors to open, or enemies to work for her. As you sink skills points into your infection ability, your powers grow. Here, Indra can “infect” any mechanical object, mobile or otherwise, and have direct control over its subroutines. The first game presented players with the Address Disrupter, which pixelated enemies in order to change their behavior. I also haven’t touched on another key aspect of Axiom Verge 2-hacking. Most of the game’s upgrades have to do with exploration, drone abilities, or Breach exploration. The Breach has a unique aesthetic that I really enjoyed, complete with catchy chiptunes (the whole game has great music). The Breach plays like an entirely different game, as the drone has its own suite of abilities (including a grappling hook) and the level design is tighter and more compact. Oh yes, the Breach-the abstract storm between worlds that kept the Rusalki from killing Athetos in Axiom Verge 1-is now traversable. In this sequel, the drone is essentially Indra’s co-star, as it can-and must-travel to an alternate map that runs parallel to the main map called the Breach. There was plenty of drone gameplay in Axiom Verge 1, especially once Trace gained the ability to warp to the drone’s location. As in Axiom Verge 1, Indra will also come across health upgrades here and there. Once Indra finds a drone, it receives its own line of upgrades.

You can customize her abilities using these vials for increased damage, health, and hacking potential.


In addition to finding a steady stream of ability-increasing items, Indra will also find “Apocalypse Flasks,” which are analogous to skill points.
AXIOM VERGE 2 COMPASS CRACKED
Instead, you’ll quickly be able to grab ledges, climb walls, and perform an impact attack that damages enemies and destroys cracked walls. Indra will find a handful of melee weapons and a couple projectile attacks, but nothing compared to the overabundance of imaginative firepower from the previous game. Another big change is that Axiom Verge 2’s focus is not on combat, but exploration. The game’s most immediate differentiator is the change in scenery: whereas Axiom Verge 1 took place largely in dark, subterranean caverns, the sequel is content to show you the surface of the planet-a planet that is not, in fact, Sudra. You won’t be controlling Trace in Axiom Verge 2, but instead a woman named Indra who finds herself transported to a parallel version of Earth that’s seemingly been overtaken by machines.
